WIND
3Mist Valley Thunderbird
Archetype:
Mist Valley
ATK:
1100
DEF:
700
View:
3294
When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect.
Mist Valley Thunderbird — Power Evaluation
Final Score: 69 ± 5 · Confidence: Medium
- Intrinsic: 65 · Deck: 68 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Material body, Combo enabler
Why it scores here
Mist Valley Thunderbird scores as a reliable material body and bounce-engine enabler that recycles itself when returned to hand, powering Mist Valley Apex Avian loops and contributing consistently across 49 distinct deck archetypes. Its Level-3 Tuner form and clean generic recursion make it efficient in XYZ and Synchro strategies, though the absence of direct disruption and the attack-blocking restriction after Special Summon limit its solo impact. High deck inclusion (162 decks, 97.5% co-deck rate with Apex Avian) and staple-level guide classification confirm practical value in established homes, not popularity alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Played in 162 decks across 49 archetypes with very high co-deck rate (97.5% with Mist Valley Apex Avian), confirming multiple reliable routes and live opening-hand accessibility (observed). |
| Combo & Conversion | 65 | Inferred from text and deck partners as a bounce-engine enabler (no combo evidence supplied); likely generates 1-2 extra bodies or hand-activation triggers in synergy homes, but single-card conversion is limited (inferred). |
| Resource Economy | 70 | The bounce mechanism itself generates no card advantage but enables effects that do (e.g., Apex Avian interactions); cost is minimal as a Level-3 normal or special-summoned body (inferred). |
| Effect & Interaction | 0 | Thunderbird has no inherent negation, removal, or disruption; all interaction must come from synergy partners (verified). |
| Material Utility | 80 | Level 3, WIND, Thunder-type Tuner suitable for both XYZ Rank-3 and Synchro summons; remains a solid body even if bounce effect is negated or blanked (verified). |
| Resilience & Flexibility | 60 | Recursive bounce mechanic provides re-summon routes, but the 'cannot attack' restriction after Special Summon limits immediate turn-1 tempo, and no inherent protection against removal (inferred). |
| Deck-Building Efficiency | 80 | Most decks run 1 copy (149/162) with no self-locking risk; splashable across 49 archetypes and multiple gameplay types (50.6% XYZ, 40.7% Synchro), making it a low-cost inclusion (observed). |
Calculation
Weight profile: 0.78·Intrinsic + 0.12·GenericUtility + 0.10·RulesReliability for Recovery/Recursion primary role. Intrinsic ≈ 65, Deck ≈ 68, Meta = provisional. Modifiers: Splashability across 49 archetypes (2). Final formula: 0.40·Intrinsic + 0.60·Deck (decks present, combos absent)
Strengths
- Reliable Tuner material body (Level 3, WIND, Thunder-type) for XYZ Rank-3 and Synchro strategies
- Recursive bounce-to-hand re-summon engine provides redundant summoning routes
- Very high synergy with Mist Valley Apex Avian (97.5% co-deck rate)
- Plays in 49 distinct archetypes across XYZ, Synchro, and Fusion gameplays
- Low deckbuilding cost: most decks run 1 copy, no garnet or brick risk
- Staple-level classification in guide evidence confirms practical value
Weaknesses
- No direct disruption, negation, or removal — all interaction must come from synergy partners
- Attack-blocking restriction after Special Summon by bounce effect limits turn-1 aggression
- Bounce mechanism generates no card advantage on its own; relies on hand-activated effects or synergies
- Recursive conversion requires the card to return to hand first, creating timing windows for opponents
- No combo data to verify real-world conversion rates and power index in established lines
Counters / choke points
- Hand traps and negation (Ash Blossom & Joyous Spring, Called by the Grave) that stop the bounce trigger
- Removal before bounce is triggered (destroys the card mid-field instead of returning to hand)
- Lockdown effects that prevent hand activation or re-summon (Skill Drain, Fossil Dyna Pachycephalo)
Best use
Bounce-engine enabler and XYZ/Synchro material body. Decks: Mist Valley, Lyrilusc, Tri-Brigade, Floowandereeze, Harpie. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'When this face-up card on the field returns to the hand, Special Summon it' is a clear bounce-to-hand recursion engine; Type and typing: Level 3, WIND attribute, Thunder race, Tuner status confirmed from card frame; Deck inclusion: Played in 162 recent decks across 49 distinct archetypes (verified from deck data); Apex Avian synergy: 158 co-decks out of 162 (97.5%) run both cards together, indicating strong in-deck synergy (verified from top partners); Guide classification: Listed as Staple in Radiant Typhoon guide (verified from guide data); Banlist status: Assumed unlimited (3 copies) due to no banlist token provided
- Observed: Deck frequency peaks in Lyrilusc (15 decks, 9.3%), Tri-Brigade (14 decks, 8.6%), Mist Valley (11 decks, 6.8%), Floowandereeze (10 decks, 6.2%); Copy distribution: Most decks run 1 copy (149/162, 92%); a small fraction run 2-3 copies (13/162, 8%); Gameplay spread: Appears in XYZ (50.6%), Synchro (40.7%), and Fusion (8.6%) variants; Paired with generic staples: Ash Blossom (67.3%), Simorgh (66.7%), Maxx C (54.9%), Called by Grave (52.5%), confirming hand-trap/staple context
- Inferred: Bounce enables Mist Valley Apex Avian's negation-and-bounce loop, generating repeated disruption (inferred from 97.5% co-deck rate and Apex's text); Level-3 Tuner body is material for Rank-3 XYZ and Synchro summons, powering one extra layer of board (inferred from archetype frequencies); Recursion provides redundancy in go-first strategies: even if the first summon is answered, re-summon supplies a follow-up body (inferred from Synchro/XYZ dominance); The 'cannot attack' restriction limits turn-1 aggressive tempo after re-summon but does not prevent XYZ/Synchro usage (inferred from text and gameplay context); Splash-ability across 49 archetypes suggests its bounce effect is generic enough to fit many hand-activation loops, not just Mist Valley (inferred from deck sample)
- Data gaps: No combos supplied (0 total) — combo conversion and real-world power index are inferred from text + deck synergy only; cannot verify starter/material/payoff roles empirically No banlist token — assumed 3 copies (unlimited) in all formats; actual restrictions unknown No StatisticsCard (usage statistics) — archetype inclusion % and typical copies per archetype are inferred from this 162-deck sample only; broader historical trends unknown No rulings or interaction details — edge cases (e.g., interaction with Skill Drain, timing of hand-activation triggers) are assumed standard but not verified






