Mist Valley Thunderbird
WIND 3

Mist Valley Thunderbird

  • Archetype:
  • Mist Valley

  • ATK:
  • 1100

  • DEF:
  • 700

  • View:
  • 3294




When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 7, 2026
69± 5/ 100
Power Score
Intrinsic 65
Deck 68

Mist Valley Thunderbird — Power Evaluation

Final Score: 69 ± 5 · Confidence: Medium

  • Intrinsic: 65 · Deck: 68 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body, Combo enabler

Why it scores here

Mist Valley Thunderbird scores as a reliable material body and bounce-engine enabler that recycles itself when returned to hand, powering Mist Valley Apex Avian loops and contributing consistently across 49 distinct deck archetypes. Its Level-3 Tuner form and clean generic recursion make it efficient in XYZ and Synchro strategies, though the absence of direct disruption and the attack-blocking restriction after Special Summon limit its solo impact. High deck inclusion (162 decks, 97.5% co-deck rate with Apex Avian) and staple-level guide classification confirm practical value in established homes, not popularity alone.

Axis scores

Axis Score Evidence
Accessibility 75 Played in 162 decks across 49 archetypes with very high co-deck rate (97.5% with Mist Valley Apex Avian), confirming multiple reliable routes and live opening-hand accessibility (observed).
Combo & Conversion 65 Inferred from text and deck partners as a bounce-engine enabler (no combo evidence supplied); likely generates 1-2 extra bodies or hand-activation triggers in synergy homes, but single-card conversion is limited (inferred).
Resource Economy 70 The bounce mechanism itself generates no card advantage but enables effects that do (e.g., Apex Avian interactions); cost is minimal as a Level-3 normal or special-summoned body (inferred).
Effect & Interaction 0 Thunderbird has no inherent negation, removal, or disruption; all interaction must come from synergy partners (verified).
Material Utility 80 Level 3, WIND, Thunder-type Tuner suitable for both XYZ Rank-3 and Synchro summons; remains a solid body even if bounce effect is negated or blanked (verified).
Resilience & Flexibility 60 Recursive bounce mechanic provides re-summon routes, but the 'cannot attack' restriction after Special Summon limits immediate turn-1 tempo, and no inherent protection against removal (inferred).
Deck-Building Efficiency 80 Most decks run 1 copy (149/162) with no self-locking risk; splashable across 49 archetypes and multiple gameplay types (50.6% XYZ, 40.7% Synchro), making it a low-cost inclusion (observed).

Calculation

Weight profile: 0.78·Intrinsic + 0.12·GenericUtility + 0.10·RulesReliability for Recovery/Recursion primary role. Intrinsic ≈ 65, Deck ≈ 68, Meta = provisional. Modifiers: Splashability across 49 archetypes (2). Final formula: 0.40·Intrinsic + 0.60·Deck (decks present, combos absent)

Strengths

  • Reliable Tuner material body (Level 3, WIND, Thunder-type) for XYZ Rank-3 and Synchro strategies
  • Recursive bounce-to-hand re-summon engine provides redundant summoning routes
  • Very high synergy with Mist Valley Apex Avian (97.5% co-deck rate)
  • Plays in 49 distinct archetypes across XYZ, Synchro, and Fusion gameplays
  • Low deckbuilding cost: most decks run 1 copy, no garnet or brick risk
  • Staple-level classification in guide evidence confirms practical value

Weaknesses

  • No direct disruption, negation, or removal — all interaction must come from synergy partners
  • Attack-blocking restriction after Special Summon by bounce effect limits turn-1 aggression
  • Bounce mechanism generates no card advantage on its own; relies on hand-activated effects or synergies
  • Recursive conversion requires the card to return to hand first, creating timing windows for opponents
  • No combo data to verify real-world conversion rates and power index in established lines

Counters / choke points

  • Hand traps and negation (Ash Blossom & Joyous Spring, Called by the Grave) that stop the bounce trigger
  • Removal before bounce is triggered (destroys the card mid-field instead of returning to hand)
  • Lockdown effects that prevent hand activation or re-summon (Skill Drain, Fossil Dyna Pachycephalo)

Best use

Bounce-engine enabler and XYZ/Synchro material body. Decks: Mist Valley, Lyrilusc, Tri-Brigade, Floowandereeze, Harpie. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: 'When this face-up card on the field returns to the hand, Special Summon it' is a clear bounce-to-hand recursion engine; Type and typing: Level 3, WIND attribute, Thunder race, Tuner status confirmed from card frame; Deck inclusion: Played in 162 recent decks across 49 distinct archetypes (verified from deck data); Apex Avian synergy: 158 co-decks out of 162 (97.5%) run both cards together, indicating strong in-deck synergy (verified from top partners); Guide classification: Listed as Staple in Radiant Typhoon guide (verified from guide data); Banlist status: Assumed unlimited (3 copies) due to no banlist token provided
  • Observed: Deck frequency peaks in Lyrilusc (15 decks, 9.3%), Tri-Brigade (14 decks, 8.6%), Mist Valley (11 decks, 6.8%), Floowandereeze (10 decks, 6.2%); Copy distribution: Most decks run 1 copy (149/162, 92%); a small fraction run 2-3 copies (13/162, 8%); Gameplay spread: Appears in XYZ (50.6%), Synchro (40.7%), and Fusion (8.6%) variants; Paired with generic staples: Ash Blossom (67.3%), Simorgh (66.7%), Maxx C (54.9%), Called by Grave (52.5%), confirming hand-trap/staple context
  • Inferred: Bounce enables Mist Valley Apex Avian's negation-and-bounce loop, generating repeated disruption (inferred from 97.5% co-deck rate and Apex's text); Level-3 Tuner body is material for Rank-3 XYZ and Synchro summons, powering one extra layer of board (inferred from archetype frequencies); Recursion provides redundancy in go-first strategies: even if the first summon is answered, re-summon supplies a follow-up body (inferred from Synchro/XYZ dominance); The 'cannot attack' restriction limits turn-1 aggressive tempo after re-summon but does not prevent XYZ/Synchro usage (inferred from text and gameplay context); Splash-ability across 49 archetypes suggests its bounce effect is generic enough to fit many hand-activation loops, not just Mist Valley (inferred from deck sample)
  • Data gaps: No combos supplied (0 total) — combo conversion and real-world power index are inferred from text + deck synergy only; cannot verify starter/material/payoff roles empirically No banlist token — assumed 3 copies (unlimited) in all formats; actual restrictions unknown No StatisticsCard (usage statistics) — archetype inclusion % and typical copies per archetype are inferred from this 162-deck sample only; broader historical trends unknown No rulings or interaction details — edge cases (e.g., interaction with Skill Drain, timing of hand-activation triggers) are assumed standard but not verified











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